The capital cities of the four major factions in Warhammer Online finally get added to the game after being removed from the original launch.
The return of reckoning inevitable city is the capital city that was cut from Warhammer Online: Return of Reckoning. Mythic has finally added it back in with the release of Patch 1.0.6 for the game.
So here’s a quick rundown of Warhammer Online’s history: Originally, Mythic Entertainment planned to add up to six capital cities in the game, which would represent the pinnacle of the RvR siege experience. Prior to the game’s release, however, the company reduced that number to just two.
What’s fascinating is that a lot of work was done for two more towns — the Dwarf City of Karaz-A-Karak and the Greenskin City of Karak Eight Peaks — and the Return of Reckoning team used these files to eventually introduce this material to the game, as we mentioned last week. To put it bluntly, this is a huge accomplishment for a rogue server crew, and many World of Warcraft players should be ecstatic to finally be able to visit these magnificent towns.
So, what’s next for this ragtag group of volunteers? “Going ahead, we want to create a new City Siege system that is distinct from the existing City Siege systems for Chaos and Empire races. We also want to add Land of the Dead, which is a new PvP zone. We want to reintroduce the lost dungeons, as well as some new siege methods and weapons.”
Press release is the source. Greetings, muthax!
The inevitable city career trainer is a capital city that Mythic has axed. This means that the inevitable city career trainer will not be going anywhere anytime soon, and with it comes a new way to play the game.
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